Lerarenopleidingen Science en Wiskunde/Rekenen

Chasing Newton

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Anne van der Linden

Chasing Newton – Designing and implementing an intrinsically integrated game on Newtonian mechanics

Senaatshal van het Academiegebouw, Utrecht

12.15

Deelstudie

In the current paper we present the design process of an intrinsically integrated educational game on Newtonian mechanics. The design is based on a guiding frame in line with the intrinsic integration theory, which states that in a game, learning goal and game goal should be aligned. This also results in an alignment between a pedagogical approach and game mechanics. Our findings suggest three guidelines within this guiding frame. First, the guiding frame works in a specific order starting with forming a learning goal and ending with the game goal. Also, to optimize the alignment between the learning goal and the game goal, it should only be possible for players to reach the game goal when the desired learning goal is reached. Finally, during the iterations of the design process the focus is on aligning the pedagogical approach with the game mechanics. This proved to be an essential but difficult step.

Verwijzingen

  • A. Van der Linden, W. R. Van Joolingen and R. F. G. Meulenbroeks. (2019). Designing an Intrinsically Integrated Educational Game on Newtonian Mechanics. ecture Notes in Computer Science(), vol 11385 In M. Gentile (Ed.), Games and Learning Alliance. GALA 2018. (pp. 123–133): Springer Nature Switzerland AG.
  • A. Van der Linden. (2024). Chasing Newton – Designing and implementing an intrinsically integrated game on Newtonian mechanics.
  • A. van der Linden and W. van Joolingen. (2018). Supporting Conceptual Change in Physics with a Serious Game Gaming Media and Social Effects, 15–26 doi:10.1007/978-981-13-2844-2_3.

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